Current Route: Cape of Good Hope, South Africa → Bahia, Brazil
When you go into Captain Kiaan’s room, you are surprised by the few members there. Namely, only Kyron and Captain Kiaan of the Flying Atlantis, all of The Mad Ghost’s crew, and three new faces. Captain Kiaan will introduce Garren, Captain Rhea’s mentor and the one who had helped with the construction of The Mad Ghost. With him are his two underlings— Leila and Da Xiu.They show their charms, the exact ones as Rhea’s Claim that the Mad Ghost pirates had, proving that they were allied with Rhea.
Garren, Leila, and Da Xiu
┃ Deviant ┃( Currently Unknown )
❈ Ally of: The Mad Ghost ❈
History: Currently Unknown
Personality: He is gruff but not mean, and a very patient teacher. He’s not very expressive but once you get to know him, it will be easy to read his mood.
┃ Deviant ┃( Currently Unknown )
❈ Training under Garren ❈
History: Currently Unknown
Personality: She’s somewhat aloof and has a very laid back personality. Chatty and charming, it’s easy for her to get attention wherever she goes.
(NinaJones) Da Xiu - Combatant
❈ Training under Garren ❈
❈ Can move faster than others in a fight
❈ Can quickly master new fighting techniques
❈ Can master using new weapons with ease
Enlisting the help of Garren, the plan is to have him re-map the ship to see if there has been any changes to the old blueprint that existed. If changes have been made, the cartographer would know. Leila and Da Xiu will join the crew, under the guise of being Garren’s assistants due to his old age. This is to prevent any suspicions that may be formed from whoever was tampering with the ship and its cargos.❈Back At Sea
It doesn’t take long for the ship to return to its course, now even more urgent than before. Whatever is happening, the only way to get it to stop is for the ship to reach its final destination —Atlanta.
During this time, once again, training time has increased slightly, and this time, Garren’s team will be joining the training sessions.
❈Docking at Bahia, Brazil
❈ Wren - Lou-Lou will increase the amount of contraptions that Wren has to make, focusing on sealing and defenses.
❈ Penelope - Kyron will increase the time she spends with archery, allowing only for short magic replenishes throughout training.
❈ Audrey - Jasper will attempt to assist you but Kyron will have Garren train you instead. Garren is a master cartographer deviant.
❈ Da Xiu - A man named Isaac will be assigned to you for combat training. He is extremely strict when training.
Upon arriving in Brazil, tragedy strikes once again.
In the middle of the night, you awaken to the heavy oppressive feel of an outside magic roaming around the ship. The feeling is horrendous, chills going down your spine as you are hit with the feeling of danger. You have to get… somewhere, you don’t know where yet, but you need to leave your room at once. Once in the hallway, you realize its pitch-dark and a terrible feeling sits in your gut; blood was going to get spilled.
Rhea’s claim feels warm in your hand —when did you even grab hold of it?— and reassures you that her magic is still somehow standing strong.
You don’t know where you’re going, but the ship’s magic is trying to lead you somewhere. Should you allow the flow of magic, it will take you through the darkness and you will soon find yourself in front of Anya’s office door.
Just as you put your hand on the handle, you hear the sound of sobbing; soft, desperate, frightened sobbing. It’s coming from somewhere… near you, but besides your own crew, there’s no one else.
Listening carefully, you realize… it’s coming from the walls.
Just as you move to hear it again, the sobbing turns into a frightened gasp and then it’s silent again.
The Haunted Magic
Before you can move, a movement in the darkness catches your eyes but it’s gone before you can check it out.
Everything is all so strange, and on top of that, the ship’s magic is still fighting against the strange oppressive power rolling through the place.
The voice comes out of virtually nowhere, startling you into screaming and moving several steps away from—
A torch is suddenly lit up and you see Ezryn standing there, blinking down at you.
“What are you… how are you guys awake?”
When probed further, he’ll explain that everyone else on the ship had been forced into a magical slumber, and that he’d seen Isaac’s sleeping form on the hallway on the way here.
“Here?” You enquire.
Ezryn nods, tensed, eyes drawn to the wall. “I don’t think your human noses can smell it; but there’s blood. A lot of blood, and it’s coming from here.”
“No,” he shakes his head, eyes pained. “The walls. There’s… something about this ship and it’s magic. You’re a Mad Ghost Pirate. Didn’t Captain Rhea or Anya tell you anything about the ship’s secrets?”
Before you can tell him anything, his eyes suddenly turn sharp, alert and he lifts a hand to stop your sentence. He tilts his head to the side, and you watch as his eyes start to glow slightly —a vampire, you realize.
The soft sob comes and Ezryn’s head whips to the wall where it’s coming from. He rushes forward and taps on it desperately, muttering incoherently.
A shuffling sound, followed by a heavy groan and haggard, beastly breathing, is heard from behind you. It sounds… angry, like it was disturbed.
Whatever it was.
You turn slowly, but there’s nothing behind you —Ezryn’s torch shone clearly through the corridor. Again, you realize, it’s coming from the walls.
There’s a low rumble, and the sound fills you up with pure terror.
Behind you, Ezryn’s voice gets louder as he, too, starts to panic.
The shuffling starts again and this time it’s moving faster, the growls getting deeper, moving towards where Ezryn was muttering to the wall.
The vampire suddenly starts to run, his hand sliding on the wall. “Get away, get away! Akira, I’ll find you, I’ll do anything—”
You follow him as he bolts through the corridor and comes to a stop right at the entrance to the Upper Deck. He curses, and he turns, you see his furious eyes, but he’s not looking at you —he’s staring down the corridor.
“Somebody has died, I can smell the stench of blood and death. For now, we have to wait for the magic to die out before we can find the body.” He turns to you. “I need your help. Somebody on this ship is hiding that monster and has trapped my mate with it.”
The oppressive magic lifts just as the sun comes up. And true to Ezryn’s words, there, on the Upper Deck, was a body. Mangled and torn-apart was the horrific sight that greeted you, and for now, there is no way to identify who it was. Within a few minutes, the Flying Atlantis crew come up, their faces pale and it doesn’t take long for the body to be covered and taken away by Iona and Kiaan.
A check of personnel is held and you find out that Audrey
of The Mad Ghost was gone, along with Lou-Lou
of the Flying Atlantis.
The crew’s expression is tight and the only way you can tell they’re upset is because their magic is coursing through the ship and The Mad Ghost is not happy about it. A fresh wave of the Mad Ghost’s magic surges through the ship, refreshing you but pissing them off.
It doesn’t take long for the ship to reach the harbour of Bahia but upon reaching, they are refused entry into the port. There is a magic barrier that forces the ship away from land. Left with no choice but to find out why, Kiaan takes Iona and Jasper with him as he takes a smaller boat to the harbour.
While waiting, Kyron and Garren gather the recruits to the training room with the impression of focusing on strength training. Once inside, you’re surprised when you notice the room is glowing a faint white, and a white mesh replaces the door of the training room —a sealing ward. You see Ameer standing nearby, his markings glowing brightly.
What They Know
The only ones in the room are Kyron, Ezryn, Ameer, Garren, Leila, and you.
You may ask three questions to any of the characters here.
“We need to conduct a search on this ship, but no one must find out,” is the first thing to leave Kyron’s mouth. “We need to do it quickly, before the magic becomes corrupted.”
“The ship’s magic is working against us, and the more we pour into it, the harder it fights,” Ameer explains with a frown. “It should be starting the binding process but it can’t if there’s a third-party intervention.”
“Yes,” Kyron nods. “Someone on this ship is picking us off every time we reach our destination. Probably because the second the ship comes close to a new port, there's all kinds of other magic floating around, so it hides away the traitor’s magic very well.”
What about the body?
“Iona will have it checked out and find who it is.” Kyron’s eyes flashed. “It could be either Ilyas, Audrey or Lou-Lou. If that’s the case, then the others must be somewhere inside the ship.”
Alive or… dead?
Ezryn shook his head. “Has to be alive. I smelled no other scent.”
Why couldn’t he smell the blood and tell who it was?
The vampire scowled. “Blood poison. Someone poisoned their blood after they’d died, altering their scent, so I can’t tell who it was.”
Note: Character Sheets have been Updated.
- This round will cover Week 3
and Week 4
of MarchRequirements:• Form:
Location Interest: (Pick maximum of 2 locations)• Story:
- Age (24+):
- Personality & key traits:
- Best character trait:
- Worst character trait:
- Special Skill:
- Interests: (Pick maximum of 3 interests)
- Write about the events that have occurred
- End your story at the end of the week, when you are all taken into the training room.• Outfits:
- An outfit of your character when you wake up to the oppressive magic.
- An outfit of your choice
Round 2 will end: 15th December, [ 22:00 ] forum time
Last edited by MistyMisty (11/12/2022 at 19:23)